Episode 3 - 15 September 2008

Characters
Benedict Oberson (James)
Bradley Baxter (Zac)
Dillon Donner (Henry)
 
While Baxter kept a lookout and Dillon waited in the car, Benedict beat on Gerald “Jerry” Perkins, eventually dislodging the name and address for Elliot Tennant. Perkins claimed to have dropped Emily at Elliot’s apartment and hadn’t seen her since. Benedict secured Perkins in his own bed, wrapping the man in his mattress, tying everything together with power cords and the bent metal supports of the bed.
 

Continue reading “Episode 3 - 15 September 2008”

Comments

Episode 2 - 1 September 2008

Characters
Benedict Oberson (James)
Bradley Baxter (Zac)
Dillon Donner (Henry)
John Doremy (Mike)
 
“I think my daughter has been kidnapped,” Norman Guenn said. He came to Rio Cruces a few weeks ago, along with his 14-year old daughter Emily. “She didn’t come home from school today. She told me about a man talking to her last night, asking how old she was and if she lived in the park with her family. There’s been rumors of women and girls disappearing. And now she’s not come home from school and I’m so worried.”
 
John told Guenn to talk to the uniformed police officer still there. Officer Stan Waters listened, but told Guenn there was nothing he could do for 24 hours. He told Guenn to go back to his tent and wait. “She’s probably waiting for you there.”
 

Continue reading “Episode 2 - 1 September 2008”

Comments

Episode 1 - 18 August 2008

Characters
Benedict Oberson (James)
Bradley Baxter (Zac)
Dillon Donner (Henry)
John Doremy (Mike)
 
Semi-retired policeman and former SWAT team captain Benedict Oberson went for his normal morning jog along the river. At the extreme end of his run, on the outskirts of downtown, he saw Deborah Shilling waiting for him. She told him that the Gallo-Rose Society would appreciate if he would volunteer for the “portable soup kitchen” the Society planned to host that night for the tent people at Centennial Park. Benedict agreed, and Deborah asked if he could get the police who patrol the park to at least do a walk through instead of just driving around the perimeter.
 

Continue reading “Episode 1 - 18 August 2008”

Comments

Lights Out

John woke up wondering where he was.
 
A bed, sheet and blanket folded back over his chest. His left arm was on top of the blanket. His head felt … stuffed. Like he had a bad cold, but his breathing seemed normal. He started to bring his left hand to his face, but felt the slight tug of attached tubes.
 
A … hospital. The word drifted from the back of his mind, in no hurry. He was in a hospital.
 
Why was in a hospital? He tried to remember, but nothing earlier than waking up presented itself.
 

Continue reading “Lights Out”

Comments

Displeasing the Court

Bradley Ryan Baxter wished the asshole for the defense would stop shouting.
 
“Your Honor! Your Honor!” Each time louder than the last, each time seeming to quake Baxter’s brain in his skull.
 
The Honorable Catherine Haas, however, didn’t seem to hear. “What is this? What is going on?” Also getting louder. And banging her gavel over and over, each sharp crack of hardwood on hardwood like a gunshot in the small courtroom.
 
Baxter put his hands on his head, to keep it from splitting apart.
 

Continue reading “Displeasing the Court”

Comments

Sparks Fly

Given his ability to remember cards and to calculate odds in his head, not to mention his uncanny luck when playing electric slots and video poker, by the time Dillon Maxwell Donner was legally old enough to gamble, the local casinos wouldn’t allow him to. Now they don’t even let him in for drinks or the buffet.
 
On 6 January, a Sunday night, on call for EagleEye Software, Dillon went to the Telisi Casino to troubleshoot their on-site server farm. He was on the phone with regional cloud server hub in St. Louis, getting more and more frustrated with the lousy please-hold music and the pit boss breathing down his neck telling him over and over how many of their best slot machines were down and dark–
 
The first spark was like getting his ear pierced. By a firecracker. Then the lights went out and mayhem spread from the server farm to the gaming floor.
 

Continue reading “Sparks Fly”

Comments

Smoke and Amnesia

It’s the week before 4 July. The RCPD is trying to make sure there are enough uniforms to go around. Everyone and his dog is setting off fireworks displays, and they all want cops for security plus traffic and crowd control.

Before noon on 2 July things are already a mess of people covering multiple shifts and a few have had to cancel vacations to be on-call. Even retirees like Benedict “Bennie O” Oberson are in the office, helping out. Then the call comes that some crackhead with an Uzi is holding up the BOK branch downtown. Downtown! Right in front of eff-ing *everybody*.

Jasra Jesby, the new RCPD SWAT commander, takes out the 1st SWAT team. Bennie O is down in the SWAT cubes chatting with a buddy when there’s another SWAT call: shots fired near the docks, and reported hostages held on a barge. The 2nd team is undermanned, so Bennie O suits up and goes along.

At the docks, Bennie O talks to the officer on the scene, and deploys his team. After some shouted negotiations, more shots are fired. The team surrounds the barge and goes in, clearing rooms and cargo space, Bennie O on point.

The shout “Ambush!” comes from behind him just before multiple smoke grenades go off. Except it’s not just smoke. Bennie O smells tear gas. A man in a gas mask steps out the haze in front of Bennie O and shoots him in the chest, point-blank.
 
That’s the last Bennie O remembers.
 

Continue reading “Smoke and Amnesia”

Comments

Benedict Oberson

Benedict Oberson

Player: J–

Val   Char    Cost
20   STR 10
17   DEX 21
16   CON 12
10   BODY 0
13   INT 3
10   EGO 0
20   PRE 10
12   COM 1
 
5   PD 1
5   ED 2
3   SPD 3
7   REC 0
32   END 0
28   STUN 0
 
6″   RUN 0
2″   SWIM 0
4″   LEAP 0

Characteristics Cost: 63

Cost   Skill
3   WF: Small Arms, Blades 
3   Oratory 13- 
3   Tactics 12- 
3   Stealth 12- 
2   CK: Rio Cruces 11- 
1   Bureaucratics 8- 
1   Criminology 8- 
1   Streetwise 8- 
1   Spanish (basic conversation) 
0   Acting 8- 
0   Climbing 8- 
0   Shadowing 8- 
0   TF: Everyman, Small Motorized Ground Vehicles 
0   KS America 8- 
0   Concealment 8- 
0   Deduction 8- 
0   English (completely fluent; literate) (4 Active Points) 
0   Paramedics 8- 
0   Persuasion 8- 
0   PS Policeman (Free) 11- 

Skills Cost: 18

Cost   Perk
2   Fringe Benefit: Local Police Powers 
1   Money: Well Off [Notes: $98,000/year and $20,000 in starting equipment.] 

Perks Cost: 3

Cost   Talent
6   Combat Luck (3 PD/3 ED) 
10   Danger Sense (self only, in combat, Intuitional) 12- 

Talents Cost: 16

Val   Disadvantages
20   PsyLim: Us vs Them attitude: (Very Common, Strong) [Notes: Tends to seperate the world into targets and non-targets.] 
0   Normal Characteristic Maxima 
5   Dara Sawall, Ex-Wife, FBI Agent: 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) [Notes: We still get along pretty well. It was her career vs my career and neither one was willing to budge. In the end, I met someone else... it happens.] 
5   Gilva Hendrake, Ex Wife, Mayor of Rio Cruces: 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) [Notes: Only just recently seperated, one week we can't stand each other the next we're meeting for dinner and drinks. There are still embers here.] 
5   Jasra Jesby - New RC Swat Team Commander: Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry [Notes: She took over command of the swat team 4 weeks ago, I retired 5 weeks ago, The city hired me as a liason 1 week ago... you guess what this rivalry looks like.] 
5   Army Tattoos: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [Notes: A miniature skull and cross-bones for every confirmed kill. He broke this habit when he became a cop and he doesn't like to talk about it.] 
10   Watched by Left WingJournalists: 11-, Less Pow, NCI, Mildly Punish [Notes: A group of left Wing Anti War journalists who have a green peace style axe to grind for alleged 'war crimes'.] 

Disadvantage Points: 50

Base Points: 50
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Total Character Cost: 100

Height: 6′ 3″ Hair: Brown
Weight: 236 lbs Eyes: Brown
Appearance: Tall and well built, Benedict’s 50 years have left only a touch of grey at his temples.
Personality: Benedict has a seasoned combat veteran’s outlook on life. The world is full of problems and solutions. The trick is to match the two of them up in a way that kills as few innocents (and cops) as possible.

Benedict’s personal goal is to relax and enjoy life. He loves sports (as a spectator) and looks forward to cool fall afternoons, tailgating in Stillwater, and finding the ‘right’ woman - maybe the third time really is the charm.

Quote:“This is going to hurt you a whole lot more than me…”
“God, I hate the weird ones!”
“Practice hard, play hard… pretty simple really”
Background: Benedict had a common American upbringing, public school followed by a football scholarship to Oklahoma State University. He wasn’t good enough to be drafted by the NFL but Uncle Sam was happy to induct him into the US Army as a 2nd Lieutenant. A knack for leadership led him into the special forces where he was an exceptional field commander. A gunshot wound and a reduction in force pushed him out of the military and into the Rio Cruces (RC) Police Force. The talents that earned him a place in the special forces led him to command of the RC Swat Unit for the past 20 years until his retirement a month ago. Not wanting to lose his experience Rio Cruces hired the retired Benedict back as a consultant - where he serves a couple of days a week and as needed in emergencies.

20 years of service on the RC swat team has shown Benedict the weirdness that is spreading across RC and Oklahoma in general. People are changing, getting weird - and weird is generally bad.

Powers/Tactics: Benedict is true to his namesake a wily combat veteran. He served in active combat zones for 8 years and spent 20 years in various capacities with the RC Police Force (specifically on the swat team). He passed the concept of veteran a long time ago.

When ‘negotiations’ have broken down Benedict’s solution is an overwhelming application of force from an unexpected direction. He has faced a number of people in ‘weird’ situations and despite the powers they’ve manifested he’s managed to come through so far.

Campaign Use: Possible face, good guy contacts, team leader?
Equipment: 
2009 Ford F-150 $2500 Down
HK417 Assault Rifle $2500
HK45C Semi-Auto Pistol $1500
Damascus Steel folding knife $500
Dell Laptop (from Best Buy) $1000
GPS Unit $300
BlackBerry (T-Mobile) $200
OSU season tickets (x4) $2000
TU Season Tickets (x4) $1000
Misc. Other Stuff $4000
Bank Account $4500

Comments

Normal Heroes - Everyman Skills

Normal Heroes - Everyman Skills
 
All Normal Heroes PC’s (and pretty much everyone else) are assumed to have Familiarity (an 8- roll) with these skills. You don’t have to pay for these skills to be able to use them. However, if you want to be more than just “familiar” with one or more of the skills, or you want to improve your ability with a skill, you have to purchase the skill normally. Being on this list doesn’t reduce the cost.
 
Acting
Climbing
Concealment
Conversation
Deduction
Native Language (4 points worth, includes literacy)
Paramedics
Persuasion
One Professional Skill at 11- (character’s job, hobby, etc.)
Shadowing
Stealth
Transport Familiarity: Small Motorized Ground Vehicles
Area Knowledge: Home country or region 8-

Comments off

Normal Heroes New Character Creation

Normal Heroes - New Character Creation Rules
 
Base Points: 50
Max Disads: 50 (max of 25 from one type of disad)
Normal Characteristic Maxima
Max Speed: 3
Max CV: 6
Defense/RDefense: 8/-
 
Players will create their characters as normal humans.
 
Since you won’t be paying for your powers or equipment out of your starting points (see below), you can focus on characteristics, skills and perks, with maybe a few talents.
 
Your characteristics are subject to the Normal Characteristic Maxima of 20. Characteristics over 20 cost double.
 

Continue reading “Normal Heroes New Character Creation”

Comments

« Previous entries