Session Log - 30 June 2008

Session Log - 30 June 2008
 
Player Characters
Keller (Zac Hargis)
Finch (Mike Greene)
Pugg (Henry Cribbs)
 
As darkness fell on the night of 23 Kotesh, Finch left the Menin Lief Cafe after his somewhat creepy dinner with Pachek Zavor, having arranged to meet the wizard the next evening to get rid of his “extra shadow”. At the same time, across town, Keller and Pugg met with a couple of 8 year old boys to try something dangerous–and something Hawke would never approve of. Keller and Pugg had secured another test location, “renting” a man’s apartment for the night. Keller disguised himself (via magic) to look like a little boy, and Pugg hid in the corner while the boys recited the various Night Clown rhymes.
 

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Session Log - 23 June 2008

Session Log - 23 June 2008
 
Player Characters
Keller (Zac Hargis)
Finch (Mike Greene)
Hawke (James Salyers)
Pugg (Henry Cribbs)
 
The next morning, 22 Kotesh, Hawke met with Priest Flynn Leegan, his contact at the Order of Illumination. Leegan listened to Hawke’s report with interest. But he had to cut the meeting short. His team had been informed of a new case. “It seems a simple, mundane serial killer case has boiled over into something we have to deal with.”
 
While Hawke was out, Odran Gilmore told the rest of the team that there had been another child abducted the night before. The child’s name was Loreana “Lupe” Gateu, daughter of Grigori and Malatesta Gateu. The Gateu’s were a wealthy merchant family, whose fortune was made in textiles.
 

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Session Log - 16 June 2008

Session Log - 16 June 2008
 
Player Characters
Keller (Zac Hargis)
Finch (Mike Greene)
Hawke (James Salyers)
Pugg (Henry Cribbs)
 
At the safe house, Pugg had returned early from his leave of absence. Along Odran Gilmore, Pugg listened to Keller and Hawke describe what had happened to Finch. Gilmore insisted that Finch be examined thoroughly. “Isabel Cravo will be the examiner, of course.” The examination was set for 2 days later, the morning of 23 Kotesh.
 
Pugg and Hawke went to investigate the building that was nearly collapsed on top of Hawke and Keller earlier in the evening. There was no sign that the creature had returned. Pugg identified the explosive as using an unusual mixture. Back at the safe house, Keller insisted that Finch play cards. Finch kept feeling as if someone was watching him.
 

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Session Log - 9 June 2008

Session Log - 9 June 2008
 
Player Characters
Keller (Zac Hargis)
Finch (Mike Greene)
Hawke (James Salyers)
 
In the two weeks since the night of the suicide attack at the Lugro Steamworks, Damasco and Pugg took leaves of absence to deal with personal matters.
 
In that time, the rumor of the thugkiller picked up a few more details. Friends and companions of the killed thugs, when questioned, reported that the recently deceased (and gutted and usually boned and flayed) had mentioned, after a fight or bullying or similar public display of violent temperament, looking up, or into the shadows, or back over their shoulder, and seeing a large creature, or a big man, armed and armored, looking at them. Then it howled and chilled their soul.
 

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Session Log - 21 April 2008

Session Log - 21 April 2008
 
Player Characters
Damasco (Jesse L’argent)
Keller (Zac Hargis)
Finch (Mike Greene)
Pugg (Henry Cribbs)
 
Deciding they were finished with the infernal issues in Eldsfall, the party headed back to Merin.
 
In Merin, they followed up the lead about Matso Izini. At the address for Izini, they found the Merin watch standing guard while the Order of Illumination investigated. Izini’s apartment had his butchered remains, and Telgesh glyphs burned into the walls. The Order of Illumination used a bizarre mechanikal device called the Capiterrogator to ask questions of Izini’s severed head. Finch, disguised as a Watch detective, was able to insinuate himself and ask a couple questions too.
 

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Session Log - 14 April 2008

Session Log - 14 April 2008
 
Player Characters
Damasco (Jesse L’argent)
Keller (Zac Hargis)
Finch (Mike Greene)
Pugg (Henry Cribbs)
 
Evening fell on 6 Katesh, darkness creeping over the village of Eldsfall. The twilight was torn by a woman’s scream.
 
The party rushed to the source of the scream, the cemetery on the north side of the village. A young woman pushed herself against the wall of the small chapel that overlooked the cemetery, still screaming. A small bundle of flowers had been dropped on the grass in front of her. A shimmer of grayness could be seen in the air just in front of her, but it faded as the party came closer.
 
The young woman, probably not even 20 years old, threw herself at Keller and sobbed. Piero Castra identified the girl as Eliana Mazini.
 

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My Review of Pathfinder RPG Alpha (Updated for Alpha 2)

My Review of Pathfinder RPG Alpha (Updated for Alpha 2)
 
Last month I gave my review of the Pathfinder RPG Alpha. This week, Paizo released it’s 2nd update of the alpha.
 
I gave it a quick readthrough the other day and saw that they had improved their revision of the skill system. I know that I seemed positive about the first alpha’s simpler skill system, but I changed my mind the more I thought about it. Because the original proposal “fixed” a part of SRD 3.5 that didn’t really need fixing. Their new proposal actually addresses a part of the skill system I have always thought stupid: class skills. I might like this change. But, yes, I’ve said that before. ;-)
 

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Session Log - 7 April 2008

Session Log - 7 April 2008
 
Player Characters
Damaso (Jesse L’argent)
Keller (Zac Hargis)
Finch (Mike Greene)
Pugg (Henry Cribbs)
 
Darkness fell across Merin, capital city of Ord, on the night of 1 Katesh 606 AR.
 
The party, a team from Glasneigh Exports, knew that something was amiss at Dokra’s General Store. Under the cover of darkness, they planned to sneak into the store and investigate. No lights were on, and no one had come in or gone out for the last three hours.
 
Pugg climbed up the front to the second floor balcony overlooking the street. He picked the lock of one of the doors while the rest of the group went up the exposed stairway on the back.
 

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Session Log - 17 March 2008

Session Log - 17 March 2008
 
Player Characters
Maglin (Zac Hargis)
Aydin Denys (Jesse L’argent)
Dorek (Mike Greene)
 
The party crossed the ford and took their wagons off the road some distance to camp.
 
The next morning, they continued overland, trusting Maglin’s skills at tracking (and preventing tracking) to get them to Riversmet. They reached the spot where they had buried the warjack parts and proceeded to dig them up. During the night, they heard a large number of riders heading west along the nearby road, towards Riversmet.
 

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New Iron Kingdoms Campaign Information

New Iron Kingdoms Campaign Information
 
Campaign Title: Dark Imports
 
PC Starting Level: 8th
 
Additional PC creation information is here.
 
All of the PC’s may have the following Disadvantage:
 
Hunted: Mystery (More Powerful than PC, Extensive Non-Combat Influence, Harshly Punish): 25 pts
 
In other words, there is a group out there that is hunting you. They are more powerful than an individual PC, have lots of contacts and strings they can pull, and they want to “harshly punish” or kill you.
 
How you spend the disad points is up to you.
 
A Bit of Background: All of the PC’s know each other, and have worked together before.
 
The PC’s work for Glasneigh Exports. Glasneigh Exports operates a low-key, barely-profitable shipping business with offices in Caspia (Cygnar), Berck (Ord), Ohk (Khador), and Merwyn (Llael), plus a few smaller branches along major trade routes throughout the Iron Kingdoms.
 
The shipping business is only a cover, though. The real charter of Glasneigh Exports is twofold. First, to investigate rumors of infernals and infernalists operating within the Iron Kingdoms. Second, to retire with extreme prejudice any infernals discovered, to interfere with the operations of infernalists, and, if possible, rescue or free the souls of the Marked. And all of this must be handled behind a veil of secrecy. (Refer to the disadvantage mentioned above.)
 
This side of Glasneigh Exports is not public, and there are employees of the company that have no idea that there’s anything other than shipping going on.
 
Starting Location: Merin, capital city of Ord
 
A map of the Iron Kingdoms is here.
 
Campaign Focus & Tone: This campaign will involve a lot of investigation and intrigue and, of course, combat with infernals (evil outsiders) and infernalists. I expect the tone of the campaign to be a bit dark. After all, infernals are creatures that barter power for souls. And most infernalists prefer to trade the souls of other’s for the power they receive from their dark masters. The activities to be investigate will range from disappearing persons to serial killings to ritual murders to predatory business dealings to magical/alchemical aberrations to political machination.
 
TV/Movie show examples:
 
If I think of more TV/movie examples, I’ll post them.
 
-David

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