New Iron Kingdoms Campaign Information

New Iron Kingdoms Campaign Information
 
Dungeons and–Morrow Help Us–Dragons in the Iron Kingdoms
 
A group of friends in western Cygnar come together to seek adventure, explore ancient ruins, find treasure–and try not to get killed/eaten/digested/et cetera.
 

Some Recent Cygnaran History
 
576 AR – Death of Vinter Raelthorne III, crown passes to Vinter Raelthorne IV.
 
579 AR – Vinter Raelthorne IV creates the Inquisition.
 
584-588 AR – Scharde (Cryxian) Invasions harass the Cygnaran coasts. Many villages are razed, their inhabitants’s bodies taken. Cygnaran navy and army are hard pressed to defend against these seemingly random attacks.
 
594 AR – Leto Raelthorne leads a coup and deposes his brother, Vinter Raelthorne IV. Vinter IV escapes into the Bloodstone Marshes before he can be tried. After the coup, Leto Raelthorne dismantles the Inquisition, restructures several duchies and reforms the military.
 
595 AR – The present.
 
Game Information
 
All PC’s begin the game as 1st level. Attributes are purchased with point buy (as described here) from 32 points. Classes are from IKCG (with occasional house rules as described on the Wiki), based on my d20 house rules. IKCG Wiki overrides the d20RM Wiki.
 
PC’s start with 200 crowns (gp) to buy initial equipment. Equipment in the IKCG is available. Most equipment listed in the PHB is available, as well. No more than 50 crowns can be spent on one item. (Starting money can be modified with the Money perk or the Poor disad.)
 
All PC’s are currently living in the town of Brockerton, near the Cygnaran port city of Ramarck. Brockerton isn’t very large, but there’s enough diversity such that any Iron Kingdoms race (except blighted) can be chosen, as well as any Iron Kingdoms class. Races with a level adjustment will be dealt with on a case-by-case basis to keep things equitable.
 
Each PC will have a mentor (free Contact perk; up to 5 pts) in Brockerton or Ramarck or environs. The name and nature of this mentor will be determined by the player (with some GM input, if necessary). The mentor doesn’t have to be the same class as the PC. The mentor can be family, or not. The mentor can be up to 6th level.
 
(example) Mentor: Contact 11-, Contact has very useful skills or resources, Good relationship.
 
PC’s can feel free to take advantage of the Perks & Disads house rule. Up to 50 pts (no more than 25 pts on a single disadvantage). Please make DNPC’s, Rivals, Psychological Disads and more.
 
Additional Notes
 
I’m planning to have rapid advancement of the PC’s through the first 5-6 levels. After that, we’ll see.
 
A part of that rapid advancement includes “gaps” in the timeline between adventures (jumping from one month to the next, for example, or encompassing entire “seasons” like in Henry’s Ars Magica campaign, but with no need for Companions), where I expect the players to provide a bit of narration about what their PC’s are doing.
 
The structure of the campaign as a whole, though, depends on the PC’s (very unlike Empty Eye Sockets, much more like the Three Prawns Crew).
 
I got the idea for this campaign from a couple of sources. First, all of the ribbing I take for not handing out treasure prodded me to, second, consider a more traditional D&D campaign that’s not like one I would usually create in which I could hand out all that missing treasure. Third, I haven’t run a campaign from 1st level since The Shackled City in 2006. And finally, I remembered something Ian once said, “I’m all about the clichés, man.” Clichés or not (and there were, in abundance), I really enjoyed Ian’s campaign. (James and Zac have likely already noticed that I borrowed the “you have a mentor in town” idea from Ian. What else did I borrow? Glass-eyed cows? Mentor-eating harpies? I’ll never tell…)
 
If there are any questions, please feel free to ask.
 
-David

1 Comment

  1. Zac said,

    April 25, 2009 @ 12:58 pm

    -Sounds good David. With your permission, i think i would like to play an Ogrun Rogue, similar starting position as Henry’s i suppose for the stat adjustments? Street rat/tough, works in the town of Ramarck for a courier and second-hand trade service owned by a familiar face. More details by e-mail to come in a day or so.

    Looking forward to it, will try less ribbing about the no treasure stuff…

    …maybe…

    Zac

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