Bloodgorgers vs Bane Thralls
Bloodgorgers and Bane Thralls have identical SPD, STR, MAT, DEF and ARM.
Bloodgorgers are on medium bases, while Bane Thralls are on small bases.
Bloodgorgers have Gang, Tough and Blood Thirst, while Bane Thralls have Dark Shroud and Weapon Master.
With General Gerlak Slaughterborn, Bloodgorgers gain No Sleeping on the Job and Overtake.
With their UA, the Bane Thralls get Tough and …
With Bane Lord Tartarus, Bane Thralls get Curse.
This chart compares flat damage, Bloodgorgers vs Bane Thralls, in 4 common situations. The first column shows the % change of of hit and the damage calcuation, with flat damage. The second column, “Activation”, shows how much flat damage the model would do on average. The final column shows flat damage * the % change of a hit.
|
DEF 10/ARM 18
|
Activation
|
* %
|
|
|
Bloodgorgers
|
90%/(2d6-7:0)
|
0+0=0
|
0
|
|
+Charge
|
90%/(3d6-7:3.5)
|
3.5+0=3.5
|
3.15
|
|
+Gang
|
97%/(2d6-5:2)
|
2+2=4
|
3.88
|
|
+Gang+Charge
|
97%/(3d6-5:5.5)
|
5.5+2=7.5
|
7.275
|
|
Bane Thralls
|
90%/(3d6-7:3.5)
|
3.5
|
3.15
|
|
+Charge
|
90%(4d6-7:7)
|
7
|
6.3
|
|
DEF 12/ARM 18
|
Activation
|
* %
|
|
|
Bloodgorgers
|
70%/(2d6-7:0)
|
0+0=0
|
0
|
|
+Charge
|
70%/(3d6-7:3.5)
|
3.5+0=3.5
|
2.45
|
|
+Gang
|
90%/(2d6-5:2)
|
2+2=4
|
3.6
|
|
+Gang+Charge
|
90%/(3d6-5:5.5)
|
5.5+2=7.5
|
6.75
|
|
Bane Thralls
|
70%/(3d6-7:3.5)
|
3.5
|
2.45
|
|
+Charge
|
70%(4d6-7:7)
|
7
|
4.9
|
|
DEF 14/ARM 18
|
Activation
|
* %
|
|
|
Bloodgorgers
|
40%/(2d6-7:0)
|
0+0=0
|
0
|
|
+Charge
|
40%/(3d6-7:3.5)
|
3.5+0=3.5
|
1.4
|
|
+Gang
|
70%/(2d6-5:2)
|
2+2=4
|
2.8
|
|
+Gang+Charge
|
70%/(3d6-5:5.5)
|
5.5+2=7.5
|
5.25
|
|
Bane Thralls
|
40%/(3d6-7:0.5)
|
3.5
|
1.4
|
|
+Charge
|
40%(4d6-7:7)
|
7
|
2.8
|
|
DEF 12/ARM 16
|
Activation
|
* %
|
|
|
Bloodgorgers
|
70%/(2d6-5:2)
|
2+2=4
|
2.8
|
|
+Charge
|
70%/(3d6-5:5.5)
|
5.5+2=7.5
|
5.25
|
|
+Gang
|
90%/(2d6-3:4)
|
4+4=8
|
7.2
|
|
+Gang+Charge
|
90%/(3d6-3:7.5)
|
7.5+4=11.5
|
10.35
|
|
Bane Thralls
|
70%/(3d6-5:5.5)
|
5.5
|
3.85
|
|
+Charge
|
70%(4d6-5:9)
|
9
|
6.3
|
Conclusions:
If you can get 2 Bloodgorgers on a charge target, they outperform Bane Thralls in all 4 situations. Especially versus DEF 14/ARM 18.
On the other hand, Bane Thralls *always* get Dark Shroud.
Gang allows Bloodgorgers to tackle DEF 14 targets that Bane Thralls would typically miss (and so would Bloodgorgers without Gang).
I’m not sure one unit is unequivacally better than the other, but Bane Thralls are probably easier to use in more situations. That is, they have less of a learning curve. Besides needing proper positioning for Gang, Bloodgorgers have a medium base, which can be a struggle to learn how to advance and charge and otherwise maneuver.
Me? I love my Bloodgorgers. I have 2 sets. 
-David
DavidRM said,
July 13, 2012 @ 9:15 pm
Oops. I forgot to include the Dark Shroud bonus for the first 3 cases. The weird thing is…how did I remember it only for the last one?
Anyway, I’ll update the tables later.
That changes the results some, but the Bloodgorgers still do more damage with Gang+Charge than the Bane Thralls on all but the DEF 10/ARM 18 case. Which means that Bloodgorgers are generally better against infantry and warbeasts (which tend to be DEF 12 or higher) while Bane Thralls are generally better against high ARM. Which surprises NO ONE, I’m sure.
-David