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D&D Campaigns

These are session logs from our Monday night gaming group. We started using Dungeons & Dragons ™ 3rd Edition in 2000. Over the years, we have used a combination of original and pre-created modules and campaign settings.

House Rules

Session Logs

Forgotten Realms Campaign (February 2004 - November 2004)

Modules: City of the Spider Queen


9 February, 2004
The first session. The party agrees to investigate drow raids in Daggerdale, and loots some crypts.

16 February, 2004
The party explores the crypts and fights undead, drow, big spiders, and a disgusting looking demon.

23 February, 2004
The party finds a set of caverns they had missed earlier, and learn to fear the spider-demon-things.

8 March, 2004
The party picks up a gnome, fights spiders, and driders, and is ambushed by drow.

29 March, 2004
Pseth comes back with a cleric, the party fights fire with...not fire...and fights Underdark shoppers and merchants.

5 April, 2004
The party fights a big spider and some black oozy things.

19 April, 2004
The party fights a roper and some yellow oozy things, and is ambushed by drow.

7 June, 28 June, 26 July, 2 August, 9 August, & 16 August, 2004
The party fights a lot of drow, undead drow (including vampires), and heads into the Underdark.

23 August, 2004
The party fights up a cliff in the Underdark, facing a gauntlet of attackers.

September-November 2004
The party finishes up City of the Spider Queen.

Forgotten Realms Campaign (June 2001 - December 2001)

Modules: Pool of Radiance: Attack on Myth Drannor, "Cliffhangers: Over the Edge", "The Sea Witch"


11 June, 2001
The first session. The first members of the party come together and investigate a minor disappearance after the Midsummer Festival in Silverymoon.

18 June, 2001
Hoshi and Mills join the party. Searching the road between Silverymoon and Everlund. A nighttime ambush, and a battle in some ruins.

25 June, 2001
The party investigates a portal in the ruins and winds up in Cormanthor, just outside Myth Drannor. An ambush and a rooftop battle.
Backstory

2 July, 2001
The party searches several crypts in the Polyandrium, battling undead and Cult of the Dragon.
Backstory

9 July, 2001
The party ransacks the crypts of Rothilian and Orbakh, fighting a lot of unexpected creatures and making a couple of dubious bargains that they feel almost bad about.
Backstory

16 July, 2001
In the final battle of the module, the party destroys the phylactery of Pelendralaar and beats feet out of Myth Drannor, ending up in Shadowdale.
Backstory

23 July, 2001
Heading back the "long way" to Silverymoon, the party joins up with and helps a Zhent caravan cross through the Stonelands.
Backstory

6 August, 2001
The long trip back to Silverymoon continues, and the party takes on bandits, giants, and manticores.

13 August, 2001
The party battles manticores and a dragon to help keep the road clear for commerce.

1 October, 2001
Joining a caravan headed for Waterdeep, the party finds itself battling undead.

15 October, 2001
The party arrives in Waterdeep. Sam repays his debt.

22 October, 2001
Hoshi leaves for Amn. The party goes shopping in Waterdeep's Trades Ward and is attacked by rats.

5 November, 2001
People looking for a "frog" lead the party to a basement hideout.

19 November, 2001
Alamar dreams he's a dragon, Sam gets a dark visitor bearing gifts, and the party heads south to investigate a dark lighthouse.

26 November, 2001
The party fights ogres and water elementals in the lighthouse, and then takes over a small pirate vessal.

First D&D 3e Campaign (October 2000 - January 2001)

Modules: The Sunless Citadel, The Forge of Fury

GM Note: The Forge of Fury was never completed. The GM (yours truly) and the players found it near pointless and went back to board games for a while.


2 October, 2000
The first session. The party comes together and is sent to acquire a special fruit.

16 October, 2000
The party heads down into the Sunless Citadell for the first time.

23 October, 2000
The party explores some more, getting its butt kicked by a water mefit first, then a baby white dragon.

6 November, 2000
The party is ambushed and taken captive. They have to fight for their lives.

27 November, 2000
The party is determined to finish off the orcs and whoever else might be down there. Drai dies.

15 January, 2001
A new party member and a new quest.

22 January, 2001
Lots of poor orcs die, stirges swarm, and Lothar blows it on a couple of traps.

NOTE: There was one more session, but it was never logged. Since we had given up on the Forge of Fury, the loss was never felt.

The World Campaign - 1994

I was digging through some "historical documents" on my PC recently, and came across this log of a campaign from 1994. I got to feeling a bit nostalgic and decided to post it here for "old times' sake." Enjoy. =)

The RPG rules in effect for this campaign are not D&D, like the above campaigns. Instead they are a skill-based system that I designed in 1994 and have revised several times since then. I call it "The Game". Maybe someday I'll post The Game rules, but that will keep.

The World Campaign -1994 [an error occurred while processing this directive]